Isle of Oxuders (Sea of Os’r)
Here’s my first little islet for the Sea of Os’r project. It’s called the [Isle of Oxuders [PDF])[https://paulgorman.org/roleplaying/dnd/islands/oxuder.pdf]:
At high tide, the Isle of the Oxuders appears to be two tiny islands.
The megalith is visible from a considerable distance to anyone keeping active watch. However, from the sea, it may be mistaken for a natural rock formation. The islands’s other points of interest are not evident unless the party makes a landing.
There is a 2 in 6 chance the cast-away will spot the PC’s vessel, and ignite a signal fire on the highest point of the island, which otherwise appears uninhabited.
Boats landing on the beach at low tide must contend with oxuders, who often surprise by launching themselves from concealed burrows in the sand.
C’nor (Outermost_Toe) February 7, 2011 at 9:49 PM
I believe you mean contend with oxuders.
Paul February 7, 2011 at 9:59 PM
Indeed. Fixed, thanks.
ze bulette February 8, 2011 at 12:51 AM
That’s really really great Paul! I hope to get on board with this if I can find time. I’ve long had an interest in an island campaign setting myself as well as the “Mythical Island” generally.
Telecanter February 8, 2011 at 1:35 AM
Yes, very nice. And nicely drawn too. Thanks.
Aberrant Hive Mind February 8, 2011 at 3:18 AM
migellito February 8, 2011 at 9:39 AM
Excellent! I would/will use it proudly :)
Telecanter February 8, 2011 at 11:51 AM
I wanted to add that I think the level of detail is just right here. For example, the megalith gives just enough so that a DM might use it to tie several of these islands together, but not to much to tie their hands regarding world history or cultures. Nicely balanced.
Paul February 8, 2011 at 1:00 PM
I appreciate that feedback, Telecanter. I was worried that it was a little too verbose by old-school standards.