Abilities for general task resolution (2 of 2)
Yesterday, I wrote about a mechanic I found in the Ready Ref Sheets for resolving extraordinary character actions. If, instead of using the uniform distribution of a d100, you use bell curve probabilities by adding d6’s, you can tune the odds without resorting to +/- bonuses. Higher ability scores are relatively more helpful with this method, and you can use the mechanic to resolve both ordinary and extraordinary actions.
9 | 12 | 15 | 18 | |
---|---|---|---|---|
2d6 | 83.3% | 100% | 100% | 100% |
3d6 | 37.5% | 74.1% | 95.4% | 100% |
4d6 | 9.7% | 33.6% | 66.4% | 90.3% |
5d6 | 1.6% | 9.8% | 30.5% | 60% |
6d6 | 0.18% | 2% | 9.7% | 27.9% |
7d6 | 0.01% | 0.3% | 2.2% | 9.4% |
8d6 | 0% | 0.03% | 0.38% | 2.4% |
A fighter with a 15 strength wants to roll back a large boulder. The referee decides that it’s a quite difficult task, so the player must roll under his strength using 6d6. However, if the character spends a turn digging dirt from under one side of the boulder, the referee can let him roll 5d6 for his next attempt.