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Magic Pools

Dungeons are are often damp places. It’s common for pools of water to collect in low-lying areas of dungeon levels. Rarely, pools have unusual magical characteristics. The following table is adapted from the first issue of The Strategic Review.

Magical Pool Properties (PC’s must wade into or drink from pool)

  1. One time only, turns gold to platinum
  2. One time only, turns gold to lead
  3. One time only, permanently modify ability:
    1. Add 1d3 points to strength
    2. Subtract 1d3 points from strength
    3. Add 1d3 points to intelligence
    4. Subtract 1d3 points from intelligence
    5. Add 1d3 points to wisdom
    6. Subtract 1d3 points from wisdom
    7. Add 1d3 points to dexterity
    8. Subtract 1d3 points from dexterity
    9. Add 1d3 points to constitution
    10. Subtract 1d3 points from constitution
    11. Add 1d3 points to charisma
    12. Subtract 1d3 points from charisma
  4. The pool speaks, and offers to grant one wish to each of the characters. The pool has an alignment: 1-2 lawful, 2-3 neutral, 4-6 chaotic. Characters who make a wish but are not of the same alignment as the pool suffer 2d6 damage. The wishes of characters of the same alignment as the pool are granted, but do not take effect for 2d12 hours.
  5. Characters entering the pool are transported to the surface.
  6. Characters entering the pool are transported one level down in the dungeon.

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