Treasure

Use a treasure trade-out system similar to that presented in Swords & Wizardry.

These chances stack/overlap. Take a treasure worth 5,000 gp, for example. It gives a 10% chance to roll on the 5,000 gp table and five 10% chances to roll on the 1,000 gp table and fifty 10% chances to roll on the 100 gp table.

For large treasures, rather than rolling many times for magic items, we can use the expected value of a binomial random variable — i.e., the probability (10%) times the number of rolls.

How may minor magic items might be in a 2,000 gp treasure? 2000 ÷ 100 = 20, so we expect a 2,000 gp treasure to yield two minor magic items.

>>> (2000/100) * .1
2.0

Take an 18,500 gp treasure as another example. That yields nineteen minor items, two medium items, and 16,400 gp of non-magical treasure.

>>> (18500 / 100) * .1
18.5
>>> (18500 / 100) * .1
18.5
>>> (18500 / 1000) * .1
1.8
>>> (18500 / 5000) * .1
0.30000000000000004
>>> 18500 - (19 * 100) - (2 * 100)
16400

Minor (100 gp) Treasure Trade Out

  1. Roll one gem (ALL p. 201).
  2. Roll d6 gems (ALL p. 201).
  3. Roll one piece of jewelry (ALL p. 201).
  4. Roll one potion.
  5. Roll one scroll (ALL p. 202).
  6. Roll on the 1,000 gp Trade Out table.

Medium (1,000 gp) Treasure Trade Out

  1. Roll one gem (ALL p. 201), value × d20.
  2. Roll once piece of jewelry (ALL p. 201), value × d10.
  3. Roll d3 potions.
  4. Roll d6 potions.
  5. Roll d3 scrolls (ALL p. 202).
  6. Roll d6 scrolls (ALL p. 202).
  7. Roll a Sword (ALL p. 204).
  8. Roll a Sword (ALL p. 204).
  9. Roll a Sword (ALL p. 204).
  10. Roll a Sword (ALL p. 204).
  11. Roll a Sword (ALL p. 204).
  12. Roll Armor (ALL p. 205).
  13. Roll Armor (ALL p. 205).
  14. Roll Armor (ALL p. 205).
  15. Roll a Miscellaneous Weapon (ALL p. 205).
  16. Roll a Miscellaneous Weapon (ALL p. 205).
  17. Roll a Miscellaneous Weapon (ALL p. 205).
  18. Roll a Rod, Staff, or Wand (ALL p. 202).
  19. Roll a Ring (ALL p. 202).
  20. Roll a Miscellaneous Magic Item (ALL pp. 203–204).

Major (5,000 gp) Treasure Trade Out

  1. Roll a Rod, Staff, or Wand (ALL p. 202).
  2. Roll a Rod, Staff, or Wand (ALL p. 202).
  3. Roll a Rod, Staff, or Wand (ALL p. 202).
  4. Roll a Ring (ALL p. 202).
  5. Roll a Ring (ALL p. 202).
  6. Roll a Ring (ALL p. 202).
  7. Roll a Miscellaneous Magic Item (ALL pp. 203–204).
  8. Roll a Miscellaneous Magic Item (ALL pp. 203–204).
  9. Roll a Miscellaneous Magic Item (ALL pp. 203–204).
  10. Roll a Miscellaneous Magic Item (ALL pp. 203–204).
  11. Roll a Miscellaneous Magic Item (ALL pp. 203–204).

Potions

The following Labyrinth Lord potions originated in the 1974 rules.

d100 Potion d100 Potion
01–04 Animal Control 48–51 Healing
05–08 Clairvoyance 52–55 Heroism
09–11 Clairaudience 56–59 Human Control
12–13 Delusion 60–63 Invisibility
14–17 Diminuation 64–67 Invulnerability
18–21 Dragon Control 68–71 Levitation
22–23 ESP 72–75 Longevity
24–27 Fire Resistance 76–79 Plant Control
28–31 Flying 80–84 Poison
32–35 Gaseous Form 85–90 Polymorph
36–39 Giant Control 89–92 Speed
40–43 Giant Strength 91–96 Treasure Finding
44–47 Growth 97–00 Undead Control

Miscellaneous Magic Items

The following Labyrinth Lord miscellaneous magic items originated in the 1974 rules.

d100 Misc. Magic Item
01–03 Amulet vs. Crystal Balls and ESP
04–08 Bag of Holding
09–13 Boots of Levitation
14–18 Boots of Speed
19–23 Boots of Traveling and Leaping
24 Bowl Commanding Water Elementals
25 Brazier Commanding Fire Elementals
26–30 Broom of Flying
31 Censer Controlling Air Elementals
32–35 Crystal Ball
36–37 Crystal Ball with Clairaudience
38 Crystal Ball with ESP
39–41 Displacer Cloak
42 Drums of Panic
43–44 Efreet Bottle
45–53 Elven Cloak and Boots
54 Flying Carpet
55–61 Gauntlets of Ogre Power
62–63 Girdle of Giant Strength
64–74 Helm of Alignment Changing
75–79 Helm of Comprehend Languages and Reading Magic
80–82 Helm of Telepathy
83 Helm of Teleportation
84 Horn of Blasting
85–89 Medallion of Thoughts
90–92 Medallion of Thoughts (9′)
93 Mirror of Life Trapping
94–99 Scarab of Protection from Evil High Priests
100 Stone Controlling Earth Elementals