Spells

The following Labyrinth Lord spells originated in the original 1974 rules.

Level 1 Magic-User Spells

  1. Charm Person
  2. Detect Magic
  3. Hold Portal
  4. Light
  5. Protection from Evil
  6. Read Magic
  7. Read Languages
  8. Sleep

Level 2 Magic-User Spells

  1. Arcane Lock
  2. Continual Light
  3. Detect Evil
  4. Detect Invisible
  5. ESP
  6. Invisibility
  7. Knock
  8. Levitate
  9. Locate Object
  10. Phantasmal FOrce

Level 3 Magic-User Spells

  1. Clairvoyance
  2. Clairaudience
  3. Dispel Magic
  4. Fire Ball
  5. Fly
  6. Haste (reversible)
  7. Hold Person
  8. Infravision
  9. Invisibility 10′ radius
  10. Lightning Bolt
  11. Protection from Evil 10′ radius
  12. Protection from Normal Missiles
  13. Water Breathing

Level 4 Magic-User Spells

  1. Arcane Eye
  2. Charm Monster
  3. Confusion
  4. Dimension Door
  5. Hallucinatory Terrain
  6. Massmorph
  7. Plant Growth
  8. Polymorph Self
  9. Polymorph Others
  10. Remove Curse (reversible)
  11. Wall of Fire
  12. Wall of Ice

Level 5 Magic-User Spells

  1. Animate Dead
  2. Cloudkill
  3. Conjure Elemental
  4. Contact Other Plane
  5. Feeblemind
  6. Hold Monster
  7. Magic Jar
  8. Passwall
  9. Telekinesis
  10. Teleport
  11. Transmute Rock to Mud
  12. Wall of Iron
  13. Wall of Stone

Level 6 Magic-User Spells

  1. Anti-Magic Shell
  2. Control Weather
  3. Death Spell
  4. Disintegrate
  5. Geas
  6. Invisible Stalker
  7. Lower Water
  8. Move Earth
  9. Part Water
  10. Project Image
  11. Reincarnate
  12. Stone to Flesh

Labyrinth Lord includes three additional spell levels. Such higher-level spells first appeared in the 1975 Supplement I to the original rules.

Level 1 Cleric Spells

  1. Cure Light Wounds
  2. Detect Evil
  3. Detect Magic
  4. Light
  5. Protection from Evil
  6. Purify Food and Drink

Level 2 Cleric Spells

  1. Bless
  2. Find Traps
  3. Hold Person
  4. Speak with Animal

Level 3 Cleric Spells

  1. Continual Light
  2. Cure Disease
  3. Locate Object
  4. Remove Curse (reversible)

Level 4 Cleric Spells

  1. Create Food and Water
  2. Cure Serious Wounds
  3. Neutralize Poison
  4. Protection from Evil 10’ Radius
  5. Speak with Plants
  6. Sticks to Snakes

Level 5 Cleric Spells

  1. Commune
  2. Dispel Evil
  3. Insect Plague
  4. Quest
  5. Raise Dead

Labyrinth Lord includes two additional spell levels. Such higher-level spells first appeared in the 1975 Supplement I to the original rules.