Spells
The following Labyrinth Lord spells originated in the original 1974 rules.
Level 1 Magic-User Spells
- Charm Person
- Detect Magic
- Hold Portal
- Light
- Protection from Evil
- Read Magic
- Read Languages
- Sleep
Level 2 Magic-User Spells
- Arcane Lock
- Continual Light
- Detect Evil
- Detect Invisible
- ESP
- Invisibility
- Knock
- Levitate
- Locate Object
- Phantasmal FOrce
Level 3 Magic-User Spells
- Clairvoyance
- Clairaudience
- Dispel Magic
- Fire Ball
- Fly
- Haste (reversible)
- Hold Person
- Infravision
- Invisibility 10′ radius
- Lightning Bolt
- Protection from Evil 10′ radius
- Protection from Normal Missiles
- Water Breathing
Level 4 Magic-User Spells
- Arcane Eye
- Charm Monster
- Confusion
- Dimension Door
- Hallucinatory Terrain
- Massmorph
- Plant Growth
- Polymorph Self
- Polymorph Others
- Remove Curse (reversible)
- Wall of Fire
- Wall of Ice
Level 5 Magic-User Spells
- Animate Dead
- Cloudkill
- Conjure Elemental
- Contact Other Plane
- Feeblemind
- Hold Monster
- Magic Jar
- Passwall
- Telekinesis
- Teleport
- Transmute Rock to Mud
- Wall of Iron
- Wall of Stone
Level 6 Magic-User Spells
- Anti-Magic Shell
- Control Weather
- Death Spell
- Disintegrate
- Geas
- Invisible Stalker
- Lower Water
- Move Earth
- Part Water
- Project Image
- Reincarnate
- Stone to Flesh
Labyrinth Lord includes three additional spell levels.
Such higher-level spells first appeared in the 1975 Supplement I to the original rules.
Level 1 Cleric Spells
- Cure Light Wounds
- Detect Evil
- Detect Magic
- Light
- Protection from Evil
- Purify Food and Drink
Level 2 Cleric Spells
- Bless
- Find Traps
- Hold Person
- Speak with Animal
Level 3 Cleric Spells
- Continual Light
- Cure Disease
- Locate Object
- Remove Curse (reversible)
Level 4 Cleric Spells
- Create Food and Water
- Cure Serious Wounds
- Neutralize Poison
- Protection from Evil 10’ Radius
- Speak with Plants
- Sticks to Snakes
Level 5 Cleric Spells
- Commune
- Dispel Evil
- Insect Plague
- Quest
- Raise Dead
Labyrinth Lord includes two additional spell levels.
Such higher-level spells first appeared in the 1975 Supplement I to the original rules.