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\begin{document}

\begin{multicols*}{3}

\begin{center}

{\footnotesize A referee screen for}\\
{\Huge Labyrinth Lord}

\medskip

{\footnotesize

\begin{minipage}{3.2in}
\centering
\textbf{Dungeon Levels 1--3 Wandering Monsters}\\
\smallskip
\begin{tabular}{clll}
d20 & Level 1 & Level 2 & Level 3\\
\hline
1 & Bee, Gnt & Bat, Gnt & Ant, Gnt\\
2 & Beetle, Fr & Baboon, Hghr & Ape, Alb\\
3 & Centipd, G & Beetle, Spt & Beetle, Crn\\
\hdashline
4 & Dwarf & Cat, Mnt Lion & Bugbear \\
5 & Gnome & Elf & Cat, Panthr \\
6 & Goblin & Ghoul & Carcass Scv\\
\hdashline
7 & Grn Slime & Gnoll & Dopplgngr\\
8 & Halfling & Gray Ooze & Fly, Gnt Crn\\
9 & Kobold & Hobgoblin & Gargoyle\\
\hdashline
10 & Lizrd, G Gko & Lizrd, G Drco & Gel Cube \\
11 & Morlock & Lizardfolk & Harpy\\
12 & Orc & Locust, Sub & Lyc, Wererat\\
\hdashline
13 & Rat, Gnt & Neanderthal & Medusa \\
14 & Snk, Spt Cbr & Pixie  & NPC Grp\\
15 & Skeleton & Snk, Pt Vpr & Ochr Jelly\\
\hdashline
16 & Spdr, G Crb & Spdr, G B Wid & Ogre\\
17 & Stirge & Toad, Gnt & Shadow\\
18 & Toad, G & Troglodyte & Spdr, G Trnl\\
\hdashline
19 & Wolf & Yellow Mold & Throghrin\\
20 & Zombie & Zombie & Wight\\
\end{tabular}
\end{minipage}

\medskip

\begin{minipage}{3.2in}
\centering
\textbf{Dungeon Levels 4--7 Wandering Monsters}\\
\smallskip
\begin{tabular}{clll}
d20 & Levels 4--5 & Levels 6--7\\
\hline
1 & Bear, Cave & Basilisk\\
2 & Blink Dog & Bear, Cave\\
3 & Cockatrice & Black Pudding\\
\hdashline
4 & Doppelganger & Dragon, White\\
5 & Gray Ooze & Gorgon\\
6 & Hell Hound & Hell Hound\\
\hdashline
7 & Lizrd, G Tuatara & Hydra\\
8 & Lyc, Wereboar & Lyc, Weretiger\\
9 & Lyc, Werewolf & Minotaur\\
\hdashline
10 & Minotaur & Mummy\\
11 & Mummy & NPC Group\\
12 & NPC Group & Ochre Jelly\\
\hdashline
13 & Ochre Jelly & Owl Bear\\
14 & Owl Bear & Phase Tiger \\
15 & Rhagodessa & Rust Monster\\
\hdashline
16 & Rust Monster & Salamander, Flame\\
17 & Spectre & Scorpion, Giant\\
18 & Troll & Spectre\\
\hdashline
19 & Worm, Gray & Troll\\
20 & Wraith & Worm, Gray\\
\end{tabular}
\end{minipage}

\subsection{Initial encounter distance}

{\normalsize 2d6 $\times$ 10'}

\subsection{Monster Reactions}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
2d6 & Reaction\\
\hline
2 & Friendly, helpful\\
3--5 & Indifferent, uninterested\\
6--8 & Neutral, uncertain\\
9--11 & Unfriendly, may attack\\
12 & Hostile, attacks!\\
\end{tabular}
\end{minipage}

\subsection{Charisma}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cccc}
CHR & Reaction & Retainers & Retainer Morale\\
\hline
3 & +2 & 1 & 4\\
4--5 & +1 & 2 & 5\\
6--8 & +1 & 3 & 6\\
\hdashline
9--12 & 0 & 4 & 7\\
13--15 & -1 & 5 & 8\\
16--17 & -1 & 6 & 9\\
\hdashline
18 & -2 & 7 & 10\\
\end{tabular}
\end{minipage}

\subsection{Individual Initiative Monster Modifiers}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cl}
Monster Movement & Initiative Modifier\\
\hline
3--10' & -2 \\
30--60' & -1 \\
90--120' & 0 \\
150--210' & +1 \\
240'+ & +2 \\
\end{tabular}
\end{minipage}

\subsection{Dexterity}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cccc}
DEX & AC Mod & Missile To-Hit Mod & Initiative\\
\hline
3 & +3 & -3 & -2\\
4--5 & +2 & -2 & -1\\
6--8 & +1 & -1 & -1\\
\hdashline
9--12 & 0 & 0 & 0\\
13--15 & -1 & +1 & +1\\
16--17 & -2 & +2 & +1\\
\hdashline
18 & -3 & +3 & +2\\
\end{tabular}
\end{minipage}

\subsection{Missile Range To-Hit Adjustments}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rccc}
Weapon & Close (+1) & Medium & Far (-1)\\
\hline
Axe & 0--10' & 11--20' & 21--30'\\
Bow, Long & 0--70' & 71--140' & 141--210'\\
Bow, Short & 0--50' & 51--100' & 101--150'\\
\hdashline
Crossbow & 0--80' & 81--160' & 161--240'\\
Dagger & 0--10' & 11--20' & 21--30'\\
Dart & 0--15' & 16--30' & 31--45'\\
\hdashline
Holy Water & 0--10' & 11--30' & 31--50'\\
Javelin & 0--20' & 21--40' & 41--60'\\
Oil & 0--10' & 11--30' & 31--50'\\
\hdashline
Sling & 0--40' & 41--80' & 81--160'\\
Spear & 0--20' & 21--80' & 81--160'\\
\end{tabular}
\end{minipage}

\subsection{Strength}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cc}
STR & M\^{e}l\'{e}e To-Hit Mod\\
\hline
3 & -3\\
4--5 & -2\\
6--8 & -1\\
\hdashline
9--12 & 0\\
13--15 & +1\\
16--17 & +2\\
\hdashline
18 & +3\\
\end{tabular}
\end{minipage}

\subsection{Armor Classes}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cl}
AC & Armor \\
\hline
9 & No armor\\
8 & Shield only\\
8 & Padded\\
7 & Studded\\
6 & Scale mail\\
5 & Chain mail\\
4 & Banded mail\\
3 & Plate mail\\
2 & Plate w/ shield\\
\end{tabular}
\end{minipage}

\subsection{Trap \& Secret Detection, Listening}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
Detection Attempt & Odds\\
\hline
Secret door (1 turn) & 1 in 6\\
Secret door (elf) & 2 in 6\\
Listen at door & 1 in 6\\
Listen (elf, dwarf) & 2 in 6\\
Spot trap & 1 in 6\\
Spot trap (dwarf) & 2 in 6\\
\end{tabular}
\end{minipage}

\subsection{Other Odds}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
Situation & Odds\\
\hline
Surprise & 2 in 6\\
Drop held item if surprised & 1 in 6\\
Trigger trap (per PC) & 2 in 6\\
Break down door & 2 in 6 (+ STR mod)\\
Wandering monster & 1 in 6 (every other turn)\\
\end{tabular}
\end{minipage}

\begin{framed}
{\large $\frac{1}{10}$ pp = \textbf{1 GP} = 2 ep = 10 sp = 100 cp}
\end{framed}

\subsection{Light}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rcl}
Light & Radius & Lasts \\
\hline
Candle & 5' & 6 turns\\
Torch & 30' & 6 turns\\
Lantern & 30' & 24 turns\\
\end{tabular}
\end{minipage}

} % end footnotesize

\end{center}

\end{multicols*}

\begin{table}[ptb]\footnotesize
\centering
\textbf{Monster To-Hit by Target AC (d20, roll over)}\\
\begin{tabular}{rcccccccccccccccc}
 & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 1 & 0 & -1 & -2 & -3 & -4 & -5 & -6\\
\hline
1 HD or less & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20 & 20 & 20 \\
1+ and 2 HD & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20 & 20 \\
2+ and 3 HD & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20\\
\hdashline
3+ and 4 HD & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20\\
4+ and 5 HD & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20\\
5+ and 6 HD & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20\\
\hdashline
6+ and 7 HD & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19\\
7+ to 9 HD & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18\\
9+ to 11 HD & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17\\
\hdashline
11+ to 13 HD & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16\\
13+ to 15 HD & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15\\
15+ to 17 HD & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14\\
\hdashline
17+ to 19 HD & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13\\
19+ to 21 HD & 2 & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12\\
21+ HD & 2 & 2 & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11\\
\end{tabular}
\end{table}

\begin{table}[ptb]\footnotesize
\centering
\textbf{Player Character To-Hit by Target AC (d20, roll over)}\\
\begin{tabular}{ccccccccccccccccccc}
Magic-User & \begin{minipage}[b]{1cm}{\begin{center}Cleric, Thief\end{center}}\end{minipage} & \begin{minipage}[b]{1.8cm}{\begin{center} Dwarf, Elf, Fighter, Halfling\end{center}}\end{minipage} & 9 & 8 & 7 & 6 & 5 & 4 & 3 & 2 & 1 & 0 & -1 & -2 & -3 & -4 & -5 & -6\\
\hline
\multicolumn{3}{c}{0 Level Human} & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20 & 20 & 20 & 20\\
\hdashline
1--3 & 1--3 & 1--2 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20 & 20 & 20 \\
4--7 & 4--5 & 3 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20 & 20 \\
8--10 & 6--8 & 4 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20 & 20\\
\hdashline
9--10 & 5 & 11--12 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20 & 20\\
11 & 6 & 13 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20 & 20\\
12 & 7--8 & 14--15 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19 & 20\\
\hdashline
13--14 & 9 & 16--18 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18 & 19\\
15--16 & 10--11 & 19--20 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17 & 18\\
17--18 & 12 & 21--23 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16 & 17\\
\hdashline
19--20 & 13 & 24+ & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15 & 16\\
21+ & 14 & & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14 & 15\\
& 15 & & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13 & 14\\
\hdashline
& 16 & & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12 & 13\\
& 17 & & 2 & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11 & 12\\
& 18 & & 2 & 2 & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10 & 11\\
\hdashline
& 19+ & & 2 & 2 & 2 & 2 & 2 & 2 & 2 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 & 10\\
\end{tabular}
\end{table}

\begin{table}[ptb]\footnotesize
\centering
\textbf{Turn Undead by Cleric Level (2d6, roll over; turns 2d6 HD worth of undead)}\\
\begin{tabular}{ccccccccccccccc}
Undead HD & Lvl 1 & Lvl 2 & Lvl 3 & Lvl 4 & Lvl 5 & Lvl 6 & Lvl 7 & Lvl 8 & Lvl 9 & Lvl 10 & Lvl 11 & Lvl 12 & Lvl 13 & Lvl 14+\\
\hline
1 HD & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D & D & D\\
2 HD & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D & D\\
3 HD & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D & D\\
\hdashline
4 HD & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D & D\\
5 HD & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D & D\\
6 HD & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D & D\\
\hdashline
7 HD & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D & D\\
8 HD & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D & D\\
9 HD & - & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T & D\\
\hdashline
Infernal & - & - & - & - & - & - & - & 11 & 9 & 7 & 5 & 3 & T & T\\
\end{tabular}
\end{table}

\clearpage

\begin{multicols*}{3}

{\footnotesize

\begin{center}

\subsection{Fighter Saving Throws (d20, roll over)}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cccccc}
Level & Breath & Poison/Death & Petrify & Wands & Spells\\
\hline
0 & 17 & 14 & 16 & 15 & 18\\
1-3 & 15 & 12 & 14 & 13 & 16\\
4--6 & 13 & 10 & 12 & 11 & 14\\
\hdashline
7--9 & 9 & 8 & 10 & 9 & 12\\
10--12 & 7 & 6 & 8 & 7 & 10\\
13--15 & 5 & 4 & 6 & 5 & 8\\
\hdashline
16--18 & 4 & 4 & 5 & 4 & 7\\
19+ & 4 & 3 & 4 & 3 & 6\\
\end{tabular}
\textit{Spells} includes spell-like devices.
\end{minipage}

\subsection{Magic-User Saving Throws (d20, roll over)}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{cccccc}
Level & Breath & Poison/Death & Petrify & Wands & Spells\\
\hline
1-5 & 16 & 13 & 13 & 13 & 14\\
6--10 & 14 & 11 & 11 & 11 & 12\\
11--15 & 12 & 9 & 9 & 9 & 8\\
\hdashline
16--18 & 8 & 7 & 6 & 5 & 6\\
19+ & 7 & 6 & 5 & 4 & 4\\
\end{tabular}
\textit{Spells} includes spell-like devices.
\end{minipage}

\subsection{Weapons Damage}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
Weapon & Damage\\
\hline
Axe, battle* & 1d8\\
Axe, hand & 1d6\\
Club & 1d4\\
Crossbow, heavy & 1d8\\
Crossbow, light & 1d6\\
Dagger & 1d4\\
Dart & 1d4\\
Flail & 1d6\\
Flail, heavy* & 1d8\\
Hammer, light & 1d4\\
Hammer, war* & 1d6\\
Javelin & 1d6\\
Lance & 1d6\\
Longbow & 1d8\\
Mace & 1d6\\
Morningstar* & 1d6\\
Pick, heavy* & 1d8\\
Pick, light & 1d6\\
Pole Arm* & 1d10\\
Quarterstaff* & 1d6\\
Shortbow & 1d6\\
Sling & 1d4\\
Spear & 1d6\\
Sword, bastard & 1d8, 2d4*\\
Sword, long & 1d8\\
Sword, short & 1d6\\
Sword, two-handed* & 1d10\\
Trident* & 1d6\\
Unarmed & 1d2 + STR mod\\
\end{tabular}
\\ \medskip
\ * Two-handed weapon
\end{minipage}

\subsection{Encumbrance \& Movement}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rlll}
Weight Carried & Move/Turn & Combat Move & Running\\
\hline
0--40 lbs. & 120'/turn & 40'/round & 120'/round\\
41--60 lbs. & 90'/turn & 30'/round & 90'/round\\
61--80 lbs. & 60'/turn & 20'/round & 60'/round\\
81--160 lbs. & 30'/turn & 10'/round & 30'/round\\
\end{tabular}
\end{minipage}

\subsection{Wilderness Movement}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
Terrain & Movement\\
\hline
Normal terrain per turn & Base movement (ft) $\times$ 3\\
Normal terrain per day & Base movement (ft) $\div$ 5, in miles\\
Hilly, wooded, desert & -$\frac{1}{3}$ penalty\\
Mountains, swamp, jungle & -$\frac{1}{2}$ penalty\\
Good trails, roads & +$\frac{1}{2}$ bonus\\
\end{tabular}
\end{minipage}

\subsection{Container Capacity}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rl}
Container & Capacity \\
\hline
Backpack & 40 lbs. (400 coins)\\
Sack, large & 60 lbs. (600 coins)\\
Sack, Smal & 20 lbs. (200 coins)\\
Saddle Bag & 30 lbs. (300 coins)\\
Vial & 1 fl. oz.\\
Waterskin & 1 qt.\\
\end{tabular}
\end{minipage}

\subsection{Labyrinth Room Stocking}
\begin{minipage}{3.2in}
\centering
\begin{tabular}{rcc}
d100 & Room Contents & Treasure?\\
\hline
01--30 & Empty & 15\%\\
31--60 & Monster & 50\%\\
61--75 & Trap & 30\%\\
76--00 & Special & Maybe\\
\end{tabular}
\end{minipage}

\end{center}

\subsection{Running Away}

One side can always run before combat starts. If the PC's run, monsters give chase on 7--12 in 2d6. The faster side wins, but dropping dropping treasure or food may distract pursuers (3 in 6 chance).

\columnbreak

\subsection{Disfigurement}\index{Disfigurement}

Once per delve, a character who would otherwise be killed can instead opt to survive with 1 HP by rolling on the Disfigurement table.

\begin{center}
\begin{tabular}{cl}
2d6 & Disfigurement\\
\hline
2 & Arm severed at shoulder\\
3 & Arm severed at elbow\\
4 & Hand severed\\
\hdashline
5 & Eye plucked out\\
6 & Ear lopped off\\
7 & Lost a finger\\
\hdashline
8 & Ear chopped off\\
9 & Nose cut off\\
10 & Foot severed\\
\hdashline
11 & Leg severed at knee\\
12 & Leg severed at hip\\
\end{tabular}
\end{center}

} % end footnotesize

\subsection{Encounters}
\begin{enumerate*}
\item Encounter distance: 2d6 $\times$ 10'
\item Surprise: 1--2 on d6\\ Drop held item 1--2 on d8 if surprised
\item Do you want to run?
\item Monster reaction
\item Initiative: d6, higher is better
\item Ranged attacks
\item Morale check: 2d6, roll under
\item M\^{e}l\'{e}e
\item Award XP for defeated monsters
\end{enumerate*}

\begin{framed}
\noindent Intelligent monsters should taunt, banter, and kibitz during combat (perhaps after each successful morale check).
\end{framed}

\subsection{}
{\scriptsize
\noindent Screen created by Paul Gorman (http://quicklyquietlycarefully.blogspot.com) using material from Labyrinth Lord (http://www.goblinoidgames.com), and distributed under the Open Gaming License 1.0a (http://www.opengamingfoundation.org/ogl.html). The Labyrinth Lord trademark is owned by Daniel Proctor, with whom this document and its author have no affiliation. This version of the screen was created \today.
} % End scriptsize

\end{multicols*}

\end{document}
